# Suggestion: Visual Studio OpenTAP SDK includes Editor CE

**URL:** <https://forum.opentap.io/t/suggestion-visual-studio-opentap-sdk-includes-editor-ce/1293>\
**Category:** General\
**Created:** [October 31, 2023, 2:25pm UTC](https://forum.opentap.io/t/suggestion-visual-studio-opentap-sdk-includes-editor-ce/1293 "2023-10-31T14:25:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![tomderyck](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.opentap.io/tomderyck/32/788_2.png) [@tomderyck](https://forum.opentap.io/u/tomderyck)\
**Post date:** [November 2, 2023, 10:33am UTC](https://forum.opentap.io/t/suggestion-visual-studio-opentap-sdk-includes-editor-ce/1293/2 "2023-11-02T10:33:51Z")

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Just choose OpenTAP UI. Once your project is created, select your project. Add next in the project file:

`<AdditionalOpenTapPackage Include="Deverloper's System CE" />`

Maybe your file already includes “Deverloper’s System”. In that case update it to CE version.

Community version should not be used.

Maybe also have a look at this post.

> [@Make OpenTap solution run (license issue)](https://forum.opentap.io/t/make-opentap-solution-run-license-issue/1224/4):
>
> It also took me some time to figure this all out grin The Debug CE is just a name for a configuration (similar as you have Release or Debug). In the Example plugins they have added an additional configuration called Debug CE to make it easy to switch between “Deverloper’s System CE” (Debug CE) or the “Deverloper’s System” (Debug). How it is done? If you look at the Example plugin, you’ll find a file called Directory.Build.props (look for it with your file explorer, it’s not visible in VS). …

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_[View the full topic](https://forum.opentap.io/t/suggestion-visual-studio-opentap-sdk-includes-editor-ce/1293)._
